Tag Archives: ROS

Loading URDF models in Android devices

These days I’ve been figuring out how to load URDF-based models in Android without having to re-write too much code. Instead, the idea was to take profit of all the code already existing in ROS. Viewing URDF models in ROS … Continue reading

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OSG Interactive Markers moved to trunk

The Interactive Markers client for OpenSceneGraph has become usable, and therefore moved to the trunk of our uji-ros-pkg repository, inside the osg_interactive_markers package. This package is basically an OpenSceneGraph (OSG) adaptation of the Interactive Markers client writen for rviz/Ogre. Most … Continue reading

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Interactive Markers with OpenSceneGraph

My last post was about visualization of ROS Markers with the OpenSceneGraph rendering library. I have now added the interactive part, thus allowing OSG-based applications to render Interactive Markers, and users to interact with them. There are still things to … Continue reading

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ROS Markers in OSG: Hello world

These days I’m trying to implement rendering of ROS Interactive Markers in OpenSceneGraph, so that we can start using them inside UWSim. Fortunately I’m able to reuse many of the code already implemented in rviz. I have first focused on … Continue reading

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Control of UWSim vehicles with MATLAB through ipc_bridge

This post ¬†describes how to interface control algorithms developed in Matlab with UWSim in the context of underwater simulation, using the IPC-Bridge. IPC-Bridge is a ROS stack developed by Nathan Michael (Penn Robotics) that allows communication between Matlab and ROS … Continue reading

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rostweet now let your robots share pictures

Cloud robotics is getting more and more attention recently. See for example the Google initiative presented at I/O 2011, or the RoboEarth project funded by the European Comission. The idea is to let robots share information on the cloud with … Continue reading

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Loading 3D point clouds (PCD format) in OpenSceneGraph

Hi, for those who may need it, this is a simple C++ class that loads a point cloud file (PCD format of the Point Clouds Library PCL) and creates an OpenSceneGraph geode that you can easily add to your OSG … Continue reading

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