ROS Markers in OSG: Hello world

These days I’m trying to implement rendering of ROS Interactive Markers in OpenSceneGraph, so that we can start using them inside UWSim. Fortunately I’m able to reuse many of the code already implemented in rviz. I have first focused on the rendering of visualization_msgs/Markers:  had to replace the calls to Ogre by the equivalents in OSG, and remove any dependency with rviz-specific classes. I guess things will become a bit more difficult on the “Interactive” part :-S

Below is a snapshot of UWSim listening to the output of the basic_controls tutorial. I have started a new experimental stack visualization_osg in our uji-ros-pkg repository.

OSG visualization of the markers in the basic_shapes tutorial

Advertisements
This entry was posted in Uncategorized and tagged . Bookmark the permalink.

2 Responses to ROS Markers in OSG: Hello world

  1. Arkapravo says:

    Very sleek ! ….. 😉

  2. Pingback: Interactive Markers with OpenSceneGraph | Robotic Creatures

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s